Thursday, December 2, 2010

Reading #27: K-Sketch: A 'Kinetic' Sketch Pad for Novice Animators (Davis)

Comment Location:
https://www.blogger.com/comment.g?blogID=19209095&postID=3549141404676567109&isPopup=true

Summary:
Here's a fun idea for anyone who's tried using Maya or any other 2D model software for animation.  This paper introduces K-Sketch to make the creation of animated models very simple and intuitive.  The author conducted several interviews to ensure the design of the system was acceptable. 

The author determined the uses the K-Sketch system would be employed for and strove to ensure those purposes could be accomplished.  For example, professional animators may use K-Sketch to do a presentation and amateurs may use K-Sketch to doodle or create an animation for entertainment purposes. 

User testing was conducted by comparing K-Sketch against Powerpoint's animation capabilities.  Users typically needed less help to accomplish tasks in K-Sketch and they accomplished those tasks in less time with K-Sketch than Powerpoint.  The user satisfaction was generally greater towards K-Sketch than Powerpoint.

Discussion:
Here's what I want to see: an evolved form of K-Sketch that allows the user to save the models in file formats accepted by game programming systems (like XNA).  Even better, I would like to scan in a few sketches of a person and use those as the basis for an animated model.  This would close the gap between handrawn pictures and animated models.  I also want to do this in 3D.

It's a good thing the author did the interviews prior to development.  It's a great way to make sure you do the job right and sadly, not a lot of papers (that present systems) do that.

1 comment:

  1. Again, good ideas for future work. Similar to what you proposed in Teddy. I also liked the interviews, it shows that from the very beginning the work was receiving feedback from the final users and that makes the difference between a successful application or one that will go to the shelf the first week.

    ReplyDelete